AI Insights · Timothy · July 2022
Top 5 Pokemon Collector Games Performance in Saudi Arabia Q2 2022
Discover the performance trends of the top 5 Pokemon collector games on a unified platform in Saudi Arabia during Q2 2022, based on Sensor Tower data.
Performance of Top 5 Pokemon Collector Games in Saudi Arabia Q2 2022
In the second quarter of 2022, the top 5 Pokemon collector games exhibited varied performance trends in Saudi Arabia. Here’s a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Monster Life from Yso Corp saw a fluctuating trend in weekly revenue, peaking at around $71 in early April before stabilizing at $17 by the end of June. Weekly downloads for the app began at 2.9K and saw a peak of 9.5K in mid-April, gradually decreasing to 1.9K by the end of the quarter. The number of weekly active users showed an initial rise from 5.5K to 21.9K in mid-April, later stabilizing around 16.1K by the end of June.
Monster Box!, another title from Yso Corp, experienced a gradual increase in weekly revenue, reaching a high of $57 in early June. Weekly downloads started at 3.4K and saw a steady decline, ending at approximately 1.4K by the end of the quarter. The number of active users followed a similar downward trend, beginning at 7.1K and decreasing to around 3.7K by the end of June.
Green Island! by HOMA GAMES had a varied performance in weekly revenue, peaking at $57 in the last week of June. Weekly downloads started at 2.3K, dipped to 954 in late May, and then recovered to 1.7K by the end of June. Active users showed a similar pattern, starting at 3K, reaching a low of 1.5K in late May, and ending at around 2.3K by the end of the quarter.
Summoner Master, also from Yso Corp, reported a modest peak in weekly revenue of $11 in late May. Weekly downloads saw an initial spike to 8K in early May, then steadily declined to 961 by the end of June. Active users peaked at 9.9K in late May before decreasing to around 4.9K by the end of the quarter.
Monster Catch 3D by HOMA GAMES did not report any revenue during the quarter. Weekly downloads started at 2K, experienced a dip to 983 in late May, and surged to 4.2K by the end of June. Active users followed an upward trend, starting at 7.3K in late March and peaking at 10.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.